I’m making a game and it involves legal services.
For the past six months, I’ve researched the idea of creating a game that would engage and empower the public to learn legal issues surrounding personal legal services.
Why am I doing this? When I was ten years old, I didn’t dream of being a lawyer, I dreamed of being this woman, a well-known computer game designer. When I went to college, computer science as a major was in its infancy and a class in game design was unheard of. Life happens. About six months ago, a friend pulled me back into gaming as a hobby – something I had sacrificed to give attention to my children when they were babies. Now back into gaming full force, I remembered how powerful it is as a tool of engagement. That made me start thinking about how cool it would be if we could use games to engage the public to learn about their rights and the law in a way that would help them prevent legal needs before they occur.
I starting researching the use of games for social good. Yes. There is a small segment of the game industry that develops games that will have an impact on society. It’s not all about first person shooters and role playing games. There is even a Games for Change Festival that showcases these games and those who work to create them. I read Jane McGonigal’s book Reality is Broken: Why Games Make Us Better nad How They Can Change the World. Watch her impressive TED talk video if you don’t have time to read the book.
I also have immersed myself in game design and theory, exploring a “playcentric” approach to design which emphasizes playtesting and user experience before hard core development even begins. I also started exploring the tutorials on different game engines, including Unity, LiveCode (big thanks to the brilliant David Johnson for this one and for the brainstorming sessions), and MIT’s Scratch and using Code.org to start learning JavaScript, HTML, and CSS. I also started researching and understanding the marketplace for games (the legal services marketplace I think I know pretty well by now) and the different platforms for publication.
What has been done so far surrounding legal services is focused more on educating school children on the legal process or it is geared towards law students. There are a few others that are focused on educating the public, but they tend to be heavily text-based, and frankly, I got pretty bored playing them.
Here is an example of a game for social good. In March, a game called Half the Sky Movement was launched as a Facebook game to help end world hunger. The game play is a compelling story about empowering women, and allows the user to donate to a variety of causes as he or she plays through. The game allows the user to unlock free rewards. For example, one of these might be that a real world book would be mailed to a girl in India from a foundation which donated to the nonprofit, Room to Read Foundation. While learning about a social situation, the player is rewarded by connecting with real-world individuals. There is a sharing component and multiple layers of engagement throughout the game.
This, and games like it, inspired me to think that what we really need for legal services is increased ENGAGEMENT – before a legal need arises. That is exactly what games provide when they are done right. The game we are creating isn’t going to be an iCivics or any courtroom-based legal education game. It isn’t going to be preachy or overly full of text. It is going to be a game you would want to play and it will have an unique connection between the legal services marketplace and the players. That’s teasing. I’ll reveal more as I go along. (more…)